“In Copperwealth, there are no heroes. You’re either a victim or a villain. Most folks are a bit of both. Some folks? Ain’t so lucky.”-The Guide
Copperwealth is a fictional setting where residents are either victim or villain. The latter exists in many a varied form who conspire and scheme with one another to prey upon the former. In such a world, if heroes are to be born, they have little chance to survive childhood. So heroes must instead ascend from the wicked. However, such a change is unlikely lest an outside force pushes the need for ascension.
One such force is on the horizon – one which will require a showdown with the ascended to prevent human extinction. But even so, becoming a hero requires more than might. Heroism has nothing to do with combat prowess and learning that lesson might just be impactful enough to change a society forever.
Part One: The Cataclysm
A bomb heist. A mining car robbery. A serum theft. Factions form to carry out these deeds in a world rife with villains. Mercenaries, gangs, and maniacs unfurl their schemes; each unaware of the others. But that’s all about to change – causing far more mayhem than anyone could have ever imagined.
Part Two: The Transition
Major schemes derailed, the villains of Copperwealth must shift their goals, affiliations, or even their identities to deal with the consequences of the cataclysm. All the while its source is still out there and accumulating strength – perhaps even enough to tip the balance of power forever.
Part Three: The Metamorphosis
A city under siege. Citizens imprisoned. Forty-seven Sparkflood serums. The very existence of humanity is on the line and the time has come for villains to become heroes. Will they apply the lessons they learned? Or is Copperwealth doomed to become the playground for a godlike maniac?